On this page you will find the Green Curriculum! Youth workers and youth organisations can use the Green Curriculum developed by the GreenYOU project in order to build their capacity to cultivate green skills and key competences among young people, through the use of Mobile Augmented Reality Technology and address issues like climate change and unemployment. The Curriculum consists of 3 sections: 1) a list of available digital Augmented Reality Technology tools, that can be used in curricula/lesson plans related to the youth workers’ work, 2) the Green Curriculum which includes lesson plans for indicative modules, including learning outcomes, learning methods and materials used, and 3) the Learning Design Framework, for youth workers to create their own curricula/lesson plans, using Mobile Augmented Reality Games to endorse digital and green competencies to young people.